The Ultimate Super Smash Bros Brawl ISO Builder
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About
This is a tool to build modded SSBB ISOs. It currently works with many Brawl mods, although there are some issues. All versions of Project M should run fine, including 3.6 and above, with full support for sfx .sawnd files and alternate stages. Most Project M mods should work as well. Psycho Ghost's 3.6 build has been tested and seems to work fine. Legacy M, however, does not work at this time.
Other Brawl mods may or may not work, they are widely untested. It seems like anything using BrawlEx, however, does not work at this time, so all Brawl- versions beyond 2.x.6 will not work.
Hopefully compatibility will be improved in the future.
If you want to discuss BrawlBuilder, or if you have any issues, check out the official BrawlBuilder thread over on Smashboards: http://smashboards.com/threads/432675
Downloads
BrawlBuilder can be downloaded from the releases page: https://github.com/mogzol/BrawlBuilder/releases
Just grab the latest zip, extract it, and then run BrawlBuilder.exe. The app should launch and you should be good to go.
Command line arguments
--show-wit
This will show the wit command line windows rather than hiding them and displaying the progress in the UI.
--show-wit-debug
This will do the same thing as --show-wit
, but it will keep the wit windows open once wit closes, allowing you to read the output and figure out what is going wrong.
--no-gct-patch
This will disable patching of the GCT based on the CodePatches.txt file in the Resources folder. Use of this option is not recommended.
--notify-gct-patch
This will notify you of how many GCT patches were applied from the CodePatches.txt file.
--no-alt-pad
This will disable alternate stage padding. Alternate stages are padded to the size of their largest alt. Disabling this will cause any alternate stage that has a file size greater than its non-alt version to stop working.
--offset=X
This will change the offset that the GCT is applied at (by default 80570000) to whatever X is. Setting this to 80568000 will allow Legacy M to progress a bit further than it normally does before crashing. If your mod isn't working check its gameconfig.txt for the codeliststart line, and try using the offset listed there. Note that Resources/patch/PatchCommon.xml also patches some stuff to 8057 and 0000, I don't know if thats related, but you could try editing that to match your codeliststart as well and see if it helps.
Notes
BrawlBuilder attempts to patch any GCT files you give to it in order to fix numerous problems caused by loading files from disc instead of SD. The original GCT won't be modified, patches are applied to a temporary copy of it. GCT files are patched based on the CodePatches.txt file in the Resources folder. That file currently contains patches allowing for alternate stage compatibility, replacement soundbank engine compatibility, and P:M 3.6 support in general. Feel free to modify the CodePatches file with your own patches, there is a brief description of how to use it in the comments at the top of the file.
If you are experiencing issues when playing the output ISO, make sure that you either don't have an SD card inserted, or your SD card doesn't have any mod files on it, as most mods (depending on the GCT patches that get applied) will still try to load from SD before loading from disc. In Dolphin, to eject the SD card just go in to the 'Config' menu, then go to the 'Wii' tab and untick 'Insert SD Card'.
If you are building this from source, make sure the Resources folder from the base directory is getting copied into the same directory as the exe file, or else nothing will work. This should happen automatically on build, but if it doesn't, just copy it manually.
Credits
- First of all, thanks to Wiimm for his amazing wit tool, which is used to extract, patch, and build the game images.
- Secondly, thanks to the Dolphin team for the awesome debug mode of Dolphin, I wouldn't have been able to get alternate stages and the replacement soundbank engine working without that.
- The folder select dialog uses Ookii dialogs, a great little library for nice looking dialogs.
- Detailed wit error messages make use of FlexibleMessageBox by JReichert
- And thanks to the creators of all the ISO builder scripts for Project M and the like, they are what I initially based this off of.
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Anyway, without further ado, I announce,
BrawlBuilder - The Ultimate SSBB ISO Builder
Screenshot:
So, this is BrawlBuilder, a GUI to build modded Brawl ISO images. It is compatible with many Brawl mods, though definitely not all. It for sure works with all version of Project M (yes, even 3.6), and even some custom builds, such as Psycho Ghost's 3.6 build. (Legacy M 1.21, however, is not currently working).
The main selling point of this, imo, is that it works with alternate stages, as well as the replacement soundbank engine. That means that any .sawnd files you have in your sfx folder will work properly, as well as any alternate stages you have! Amazing!
Also, there are a few extras features included, free of charge! You can remove the Subspace Emissary from the output image, reducing the size by a few GB. You can also change the game ID and title, as well as specify a custom banner file.
Unfortunately it's not all good news, there are currently some problems. Any mods that make use of BrawlEx don't seem to run (I don't know for sure that it is BrawlEx causing the problems, just a guess). That means recent versions of Brawl- don't currently work, although I am working on it. Also, like I said, not all Project M builds work. Legacy M, for example, does not. Hopefully this can be fixed in the future.
Anyway, I guess I should give you all a download link. Oh also, I suppose I should mention that this is all open source. Yay!
![Smash Smash](https://www.romulation.net/media/img/screenshots/Wii/19242/s3eaec6c1.jpg)
Downloads:
Releases: https://github.com/mogzol/BrawlBuilder/releases
Source code, credits, and additional info: https://github.com/mogzol/BrawlBuilder
- Fix custom working directories not working (again)
1.2.1:
- Remove the BrawlBuilder.exe.config file
- Fix 'Custom banner' browse button appearance for certain Windows versions/themes
1.2:
- Fix some stages glitching/crashing due to improper .rel files
1.1.2:
- Fix BrawlBuilder not working with custom working directories
1.1.1:
- Fix 'wit exited with error code -1' happening with almost every build for some people
- Add 'Finalizing...' status at end of build so it doesn't seem like build is frozen at 99%
1.1:
- Improve error messages, most of them should now actually be somewhat helpful
- Fix 'Build Completed' sometimes appearing even if the build did not complete properly
- Add the --show-wit-debug option to show wit windows and keep them open after wit closes
- Modify the help text for the Brawl ISO to clarify how the ssbb.d folder works
- Fix crash if building with no GCT selected
- Other code cleanup and misc. fixes
1.0:
- Initial release
IMPORTANT INFO: Some people are having issues with this right now. The most common culprit seems to be unclean Brawl rips that wit doesn't like. You can verify your ISO by using something like this to calculate the sha1 and md5 hashes, which should match one of the sets of hashes on the bottom of this page. If they don't then you should try re-ripping, or re-obtaining your Brawl ISO. Additionally, as of version 1.1, you can launch BrawlBuilder with the --show-wit-debug option to view the actual wit windows, and keep them open after wit exits. This can be very helpful if something is going wrong and you can't figure out why.
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And that is pretty much it. This is my first time releasing anything on these forums, so any feedback would be greatly appreciated!